Clean Spirit

Rollspel: Regler


Clean Spirit
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There's nothing quite like cleaning and the magic of discovering something lost, placing a treasured item in the perfect spot, finding the strength to let something go, and reliving the stories and memories these items inspire.

It's time to join your fellow players and get to work. You'll achieve goals for your dwelling and hopefully have a meaningful experience along the way. The rules for Clean Spirit are beginner friendly, and the game can be completed in one 3-4 hour session, depending on the number of players and amount of roleplay.

While the stage for this game is "clean your dwelling," the game is more about...

Discovering things that matter to your character.
Exploring the origins of your group.
Deepening relationships.

Clean Spirit can serve as a mid-campaign slice of life session, a campaign starter to meet characters, an epilogue to say goodbye to characters, or you can play it without any connection to your other games. Tuck this game into your favorite system (including 5e) for a fresh exploration of your characters and their shared histories.
Your preferred world doesn't matter. This game is somewhat modular, fitting in almost any environment. There are roll tables that might be more suitable for modern and fantasy settings, but the ruleset works whether your characters are creatures sharing a tree, astronauts in a space station, guild members sharing a building, or poor adventurers sharing a room at the tavern for a long while.

Clean Spirit is a loose, mostly freeform role-playing game with a focus on characters and their interactions with each other and their world. There aren't a lot of numbers to track, and the character sheet mostly serves as a quick way to organize your thoughts, but you might not even need it.

AT A GLANCE
Clean Spirit doesn't require a game master, but it offers support should you want to play with one.

Ideal for 3-5 players.
Play for 3-4 hours in one session (depending on length of roleplay).
Learn about your dwelling, characters, relationships, and more about what's important to them.

WHAT YOU NEED
The character sheet or a way to track your goals and progress.
Several tokens (buttons, coins found in between the cushions, loose bolts, matches, or any other small object without a home).
At least one 6-sided die.

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