Delivered! A Solo Journaling RPG
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Delivered! is a solo journaling RPG about balancing responsibility with exploration in space. You are the pilot of a solo-captained courier vessel tasked with completing deliveries all over the galaxy.
The objective of this game is for your courier to deliver parcels and earn promotions while exploring new places and meeting new beings.
To complete your journey, your courier performs actions using their stats to resolve card-drawn events that happen along their delivery route. Events might result in their vessel breaking down, an additional parcel needing to be delivered, an error causing a miscommunication with a planet’s inhabitants, or any number of other occurrences that could aid or impede a courier’s ability to complete the task at hand. A die roll determines whether their actions succeed or fail; multiple successes lead to the successful delivery of parcels.
Along the way, you’ll document every success, failure, and delivery in your Captain’s Log. Delivered! is meant to be played over multiple sessions, but can be resolved during one long journaling session, if desired.
The game ends when the courier has successfully delivered a number of parcels determined by the difficulty of play, or has failed three deliveries.
To play Delivered!, you’ll need:
somewhere to document your Captain’s Log;
a standard deck of playing cards (jokers included);
a four-sided die (at least four for optimal gameplay)—a set of polyhedral dice is also recommended, but optional; and,
a copy of this rulebook for reference and prompts
With the print purchase, you'll get:
a 24-page rule and reference book with:
a courier character sheet,
a reference page
a parcel tracker
access to a courier character sheet template on Notion.
The objective of this game is for your courier to deliver parcels and earn promotions while exploring new places and meeting new beings.
To complete your journey, your courier performs actions using their stats to resolve card-drawn events that happen along their delivery route. Events might result in their vessel breaking down, an additional parcel needing to be delivered, an error causing a miscommunication with a planet’s inhabitants, or any number of other occurrences that could aid or impede a courier’s ability to complete the task at hand. A die roll determines whether their actions succeed or fail; multiple successes lead to the successful delivery of parcels.
Along the way, you’ll document every success, failure, and delivery in your Captain’s Log. Delivered! is meant to be played over multiple sessions, but can be resolved during one long journaling session, if desired.
The game ends when the courier has successfully delivered a number of parcels determined by the difficulty of play, or has failed three deliveries.
To play Delivered!, you’ll need:
somewhere to document your Captain’s Log;
a standard deck of playing cards (jokers included);
a four-sided die (at least four for optimal gameplay)—a set of polyhedral dice is also recommended, but optional; and,
a copy of this rulebook for reference and prompts
With the print purchase, you'll get:
a 24-page rule and reference book with:
a courier character sheet,
a reference page
a parcel tracker
access to a courier character sheet template on Notion.