Unknown Armies presents magick as it might exist in a world inspired by crime fiction and secret histories, as twisting wrinkles in reality create greater and greater risk, sacrifice, and obsession. As a player, you are confronted by the consequences of your character`s actions, and challenged by the implicit threat of a world shaped by the will of those who want something more than you do. Book One: Play features details on obsession, identity, and the magick of adepts and avatars, and introduces the central shock gauge mechanic as well as all the rules for resolving actions, how to avoid fights, and how to deal with them when you`re dragged into them anyway.
- Texten syftar på första delen i serien.
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